Saturday, August 23, 2008

Foca


See animated picture with Nature Illustrated Studio

Tuesday, July 15, 2008

Foca Turkey










Pictures from Aegean Sea- http://en.wikipedia.org/wiki/Aegean_Sea











Foca, Izmir, Turkey- from google earth-



Tuesday, July 8, 2008

Photos from Paris




















Notre Dame de Paris












Arc de Triomphe :
This is the Arc de Triomphe, a 16-story war monument conceived by Napoleon, designed by architect Jean-François Chalgrin, and built at the top of the avenue des Champs-Elysees. It was constructed between 1810 and 1836.







My camera is broken- I could not turn on the flash and use any zoom control...
That's why here is some of the best Eiffel Tower Pictures


















Mona Lisa in a WIndow class and a distance
















































Friday, July 4, 2008

Paris Day 2- Conference Notes

Gregg Fraley-
http://www.greggfraley.com/

17 question- 1-5 scale- 1 not so much 5 do to much

1- do you carry a notebook and or a pen and pencil? 5

2- do you maintain active list of ideas for your various projects? 5

3- do you regulary review your ideas, make decisions, and take actions? 4

4- what do you do just because it is new, or simpy fun? 5

5- what do you do to instigate or initiate fun? 5

6- do you travel to new place? 5

7- do you have a regular vehicle for self-expression? 5

8- do you immerse yourself in nature 5

9- do you know what you really care about 5

10- when was the last time you tried to do something that you believe is impossible, extremely difficult, or risky? 5

11- when was the last time you did something outside of your "comfort zone"? 5

12- do you really on conversational scripts? (particulary with the people you tend to take for granted... the doorman, etc.) 5

13- do you have strong opinions on various subjects 5

14- do you have a method or system or way to remind yourself to practice creative behaviours?

5

15- do you have a process of handling complex challenges? 5

16- do you make regular, active efforts to improve your ideas 5

17- do you boldly take actions on your best ideas 5

---

People 65 thousand ideas in their mind everyday-
get a notebook and write down your ideas

talk to someome about your famil.

Wednesday, July 2, 2008

Ed-Media Notes 2

Authors:Lanika Ruzhitskaya, University of Missouri, USAAngela Speck, University of Missouri, USA
Abstract:While virtual learning environments (VLEs) are popular topics of discussions among researchers, the educational value of the environments is still not clear and the efficacy of such environments as educational tools is still largely untested. Many researchers share concerns as to whether VLEs actually simulate authentic settings, provide users with adequate to real-life tools, and allow learning to occur through the experience, rather than simply providing an enjoyable journey through fantasy worlds. One of the aspects of ongoing research of the VLEs is use of spatial and social presence and their impact on learning. The proposed exploratory study will investigate the effectiveness of social and spatial presence co-variation in terms of their combined and individual impact on short and long term learning outcomes. The study will be based on a 3D VLE representing the Galilean Moons of Jupiter designed for helping high-school and college students to learn the Kepler’s laws.

The Magic Circle - Game Design Principles and Online Role-play Simulations
Authors:Roni Linser, Fablusi P/L, AustraliaNina Ree Lindstad, Hedmark University College, NorwayTone Vold, Hedmark University College, Norway

http://simplay.net/

http://www.simlit.net/

http://www.fablusi.com/

Abstract:The paper is an exploration of the ‘magic’ inherent in role-play simulations in educational contexts. It compares and analyses a range of on-line role-play simulations used in higher education in a variety of disciplines highlighting the structural design and objectives of such role-play games, and in particular, it scrutinizes the game design principles that have been employed. As part of the new generation of educational technologies the use of such role-play is steadily increasing but very few guidelines exist as to how to translate educational goals and desired outcomes into game objectives and processes. Our paper provides a few such guidelines born out of the research and experience of creating such games.

Tuesday, July 1, 2008

Pictures- Euro 2008- Finals were played at Vienna the day we were here in June 29

Images were from the city














































Sick at South Shore Beach

James Mathews, University of Wisconsin, USA
Abstract:Recent research on Augmented Reality (AR) gaming suggests that place-based AR games embedded in larger curricular units provide contexts, experiences and scaffolding that help develops students’ understanding of domain specific language in science. Using a socio-cultural view of learning, this project explores the potential of one specific place-based AR gaming unit, Sick at South Shore Beach, to develop students’ academic language related to environmental science and scientific argumentation. It examines specific game design features aimed at facilitating scientific language development and discusses how lessons learned during classroom implementations will be used to inform future AR designs.

Open source participatory curriculum- teachers as co-designers
Experiential Learning
Situated/ Real world text- road signs
Observation+ shared experiences
Multi-modal representations +literacies